Fortnite Chapter 4 Brings Significant Upgrade to PS5, Xbox Series X, and PC
To accompany the launch of Fortnite Chapter 4, Impressive Games chose to push out a major graphical increase for the game on current-gen platforms. This suggests that the visuals seen throughout PS5, Xbox Series X, Xbox Series S, and PC should be far better than what was seen throughout Chapter 3 of Fortnite. In some ways, this isn't that big of a shock considered that Impressive has formerly notified gamers that it would be updating the graphics of Fortnite thanks to the newly found power that is seen with Unreal Engine 5.
- GRAPHICS QUALITY AREA OF THE VIDEO SETTINGS
- DISPLAY AREA OF THE VIDEO SETTINGS
- GRAPHICS AREA OF THE VIDEO SETTINGS
All in all, the visuals of Fortnite should retain their exact same general aesthetic with this upgrade, but lighting, shadows, performance, and textures have actually all been significantly improved. Legendary specifically says that buildings, trees, and other various items that are part of landscapes within Fortnite should look drastically much better than previously. While it might be weird to think about Fortnite as one of the best-looking video games that's offered to play at the minute, this brand-new enhancement with Chapter 4 absolutely makes this the case.
Fortnite Chapter 4 Season 1 has formally begun today, and as expected, this suggests a vast variety of overhauls have actually now come with it. Not only has the iconic fight royale island received another facelift, but Legendary Games has actually also added a brand-new Battle Pass which contains the similarity Gerald of Trivia and Doom Slayer. And while all of these new additions are great in their own way, Fortnite gamers on PlayStation 5, Xbox Series X, and PC are perhaps getting the greatest boost from Chapter 4's release.
Fortnite Chapter 4 Season 1 is now live throughout all platforms that the game is readily available on. If you want to see more of the options that are now readily available for the PC version of Fortnite, however, you can find them listed below.
DISPLAY AREA OF THE VIDEO SETTINGS
Rendering Mode Setting
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Moved from the Advanced Graphics section to the Show area.
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DirectX 12 is now the default rendering mode on PCs with certain higher-end GPUs.
Sync Setting
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Moved from the Advanced Graphics section to the Show section.
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The Performance rendering mode is no longer in beta and is now called Performance-- Lower Graphical Fidelity.
GRAPHICS AREA OF THE VIDEO SETTINGS
Movement Blur Setting
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Moved from the Advanced Graphics area to the Graphics area.
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Is now off by default.
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Auto-Set Quality in the Graphics Quality section will never ever turn this setting on, but it may turn it off on a lower-spec PC
GRAPHICS QUALITY AREA OF THE VIDEO SETTINGS
Temporal Super Resolution Setting
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These settings has the following alternatives:
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Custom-made: Allows you to personalize the 3D resolution on a slider.
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Quality: Focuses on final image quality over performance by rendering at a greater resolution.
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Efficiency: Focuses on frame rate over final image quality by rendering at a lower resolution.
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Native: Allows you to render frames at the native display resolution at the expense of performance.
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Balanced: Balances the image quality versus efficiency.
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Advised (default): Picks the 3D resolution based on what works best for your display resolution.
Nanite Virtualized Geometry Setting
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Note: When Nanite is enabled, the Shadows setting is relabelled to Virtual Shadows.
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If Nanite Virtualized Geometry is turned on, Nanite will be enabled.
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Just readily available if the rendering mode is set to DirectX 12.
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Please keep in mind that this setting can not be altered mid-match.
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Defaults to on when the Quality Presets setting is set to High or Epic.
Global Illumination Setting
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When Nanite is handicapped, this setting has 2 alternatives: Only Off, and Screen Area. (Screen Space = Calculates reflections based only on what is currently shown on the screen.).
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Nanite should be allowed. (Simply put, Nanite Virtualized Geometry is turned on.).
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When Nanite is allowed, 2 more options are added: Lumen High, and Lumen Legendary.
Reflections Setting.
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To turn Hardware Ray Tracing on:.
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Enables Lumen Worldwide Lighting when set to High or Impressive.
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Please note that this setting can not be changed mid-match.
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Hardware Ray Tracing makes it so that Lumen Global Lighting and Lumen Reflections utilize hardware-accelerated ray tracing. (The Hardware Ray Tracing embedding in the Graphics Quality section has actually replaced the Ray Tracing section.).
Not only has the renowned battle royale island received another facelift, however Impressive Games has also added a new Fight Pass that includes the likes of Gerald of Trivia and Doom Slayer. And while all of these brand-new additions are excellent in their own way, Fortnite gamers on PlayStation 5, Xbox Series X, and PC are maybe getting the biggest boost from Chapter 4's release.
When set to High or Legendary, Allows Lumen Reflections.
- Either International Illumination or Reflections must be set to Lumen High or Lumen Legendary.
To coincide with the launch of Fortnite Chapter 4, Legendary Games chose to push out a major graphical boost for the video game on current-gen platforms. In some ways, this isn't that huge of a shock given that Legendary has previously notified players that it would be updating the graphics of Fortnite thanks to the newfound power that is seen with Unreal Engine 5.
- Is defaulted to off.
Impressive specifically states that structures, trees, and other different items that are part of landscapes within Fortnite should look drastically better than in the past.
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When Nanite is allowed, two more choices are added: Lumen High, and Lumen Legendary.
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Picking Auto-Set Quality sets most Graphics Quality settings to either the Low, Medium, High, or Impressive choices, and also sets options for the International Illumination and Reflections settings.
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When Nanite is disabled, this setting has two alternatives: Just Off, and Ambient Occlusion. (Ambient Occlusion = Lower quality ambient lighting with darkened corners.).
Hardware Ray Tracing Setting.
Auto-Set Quality.
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Turning this setting on or off needs a video game restart to take result.
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Sets the Anti-Aliasing & Super Resolution setting to either the TSR Low, TSR Medium, TSR High, or TSR Impressive options, and the Temporal Super Resolution setting to Recommended.
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