Spacecraft assembly puzzle Sunshine Heavy Industries -As the game of-Zachtronics, and influenced in terms of how the story is spinning in the assembly game [Developer interview]

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An interview with the developer of the new indie game I'm worried about this project. This time, Daisyowl Games Development, a mini-in-headed puzzle Sunshine Heavy Industries for August 18 for PCs.

This work is a puzzle game that assembles a spacecraft. The player will be a new US spacecraft engineer, using over 100 parts of parts, and assemble a spacecraft that responds to customer requests. It is characterized by being able to solve the high degree of freedom, because it is good if it is all necessary. Japanese not supported at the time of writing.

Sunshine Heavy Industries is delivered at ¥ 1,520 (15% off until August 25).

- First of all, please introduce yourself. What is your favorite game?

Ben Driscoll (hereinafter BEN) Hello! This work development leader is Ben driscoll. This work has been developed with three people!

It is quite difficult to choose your favorite game, but if I was a big influence in recent years, it is a game such as Night in the Woods, Hyper Light Drifter, Factorio OPUS Magnum .

-Why did you start developing this work?

Ben I love games and SFs that can be assembled by their machine and vehicles, and the cheerful stories coming out of interesting characters. The idea of ​​this work was in my head for about 10 years ago, but it was frustrated several times, making some prototypes, and that in 2018 was started.

- Please tell me the characteristics of this work.

Ben is different from other games that assemble a spacecraft to fly, fighting, and explosive, and this work is a puzzle game specialized for assembling spacecraft. Each spacecraft has a contract that is required for contracts, and there is a rule that says how to connect to all pieces. The way of playing this work can be easily understood, but it is difficult to put it. Although it is like Lego, it means that there is a rule.

- What kind of person do this work do you want to play?

I want people who like Ben assembled games, puzzle games, pretty characters and stories games. This work is casually, seriously, it is a game that can be played according to your motivation at that time. This work is a game like a cozy place, such as being able to stand off and assemble a spacecraft.

- Is there a work affected by this work?

Ben I love Zachtronics games. Their games are greatly different, but they have a great influence on how to spin the story in the assembled game. It may be a little influenced from Kerbal Space Program. Also, it is a LEGO that many children played.

-Do you have any plans for Japanese language for this work? Is it possible to translate through?

BEN Not in time! But if you are going to play Japan, I want to respond by all means.

-Did you have an impact on development by new coronavirus?

Ben is of course. All things are affecting all people, right? But I think we were lucky. As all three developers were previously read at home from home, the shape of the meeting did not change at all.

Sunshine Heavy Industries | PC Gameplay The biggest impact by the new Corona is that it has not been considered even with exhibitions and other events that show their games. Because it is a small development team with fewer marketing budgets, the word of mouth at these events was very important. However, I think that it has been managing by using Twitter and other SNS instead.

- Is it okay to deliver and revenerate this work?

Ben Yes, please! Since this work is a game that stimulates a lot of creativity, it is nice to see the viewer who is a cool spaceship, and Oh! I want to make it!

- Lastly, please give a message to the Japanese reader.

BEN Hello! Is the spacecraft popular in Japan as much as popular in the United States?

--thank you very much.

◆ About attention indie mini questions This series is a serialized plan that interviews the works with indie led by indie led by ** Release. Questions are formatted to format a regular series, and we aim to deliver the voices of many developers as much as possible. Enjoy more than 500 other interview articles.

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