After cyberpunk now GTA Trilogy: We have to mistrust the big studios

Grand Theft Vehicle: The Trilogy — The Clear-cut Edition is a compilation of open-world activity computer game of the Grand Burglary Vehicle series: Grand Burglary Automobile III (2001), Grand Theft Vehicle: Vice City (2002), and also Grand Theft Automobile: San Andreas (2004). It was established by Grove Road Games [Note 1] and also published by Rockstar Games. The 3 video games have been remastered, with aesthetic enhancements as well as enhancements in playability. He left the marketplace in Microsoft Windows, Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One and also Xbox Collection X|November 11, 2021, as well as will certainly come out soon on Android and IOS gadgets in the initial half of 2022.

Do you know Strauss Selznick? The good man is boss of Take-Two, the company is also a GTA developer Rockstar Games.

In Eben dies Function, Selznick announced in March of this year that perfection is indispensable in the game development. This was a direct response to the completely notified Launch from Cyberpunk 2077 from CD project Red. He did not hold criticism behind the mountain.

Well, some statements age like good wine. Others, however, like yogurt on the windowsill in midsummer. And overlooking the launch of the GTA Trilogy with the almost already sarcastic addition definitive edition, this statement was a very clear grip in the silly, in the yogurt.

Table of contents

  1. 1Boldter Rock star
  2. 2it's All About the Money
  3. 3Welcome to the ground
  4. 4for the players?
  5. 5 healthy skepticism

Bugs still and north. Crashes. Gameplay error. Generally just a correct, really sloppy development. If that is perfect for Strauss Selznick, I do not want to know what a bad implementation is for him. It would not be able to blame CD project Red, they would have laughed in the coloring after this disaster release.

Folded Rock star

After cyberpunk now GTA Trilogy: We have to distrust the big studios (7) Source: Rockstar Games but how can that be? Both with CD project Red and Take-Two, or more precisely at Rockstar Games? That's the good or? Those who listen to the fans? The so much trouble puts in your games that the 10/10 is quasi set as a rating?

I believe it is important to get true: great games and large companies in general are not our friends. Also, not our enemies, do not understand wrong. Yes, there are terrible structures and problems in companies. That's last Ubisoft and, above all, Activision with their despicable sexism scandals proved.

it's all about the money

After cyberpunk now GTA Trilogy: We have to suspect the big studios (5) Source: Buffed but: Finally, however, Hurray capitalism, of course, are money. And that is not reprehensible per se, but just a fact. But this fact is hard to bring to a denominator with the romanized verification of the good manufacturers.

What does not mean that the companies are not very focused on reading their wishes from their lips? Yes, Witcher 3 was gran doused with LCS, many of them. But not because there are good Samaritans working for the fan base. No, that's nothing but an advertising strategy, no end in itself.

The reputation of the good company is worth money, it ensures higher sales, better media echo, for smaller mistakes to be forgiven.

Unpleasant side effect: This makes the fall height but of course also significantly expanded.

Welcome to the ground

After cyberpunk now GTA Trilogy: We have to mistrust the big studios (6) Source: Electronic Arts CD Project Red, Rock star, before Blizzard, Bethesda and many others: The former to straight-off yet-SO-crowd pleasures are no different in their structure than Ubisoft, Electronic Arts, Activision and, and, and. So, hopefully relative to the sexism scandals. If this were standard, we would have a real problem.

But just what their functions are concerned. And if you want to go the simple way, because another shift is not financially portable, but you want to go to the launch as many units of a game as possible: Yes, then no test patterns are given out or the technically particularly blamable versions are held back.

The outcry is correspondingly larger than a rather disappointing Battlefield 2042, which has also struggling with enough problems. But is EA, that's only a criticism among many.

for the players?

After cyberpunk now GTA Trilogy: We have to suspect the big studios (3) Source: Rockstar Games that at Rock star and Co. not kind donor conditions have the management reins in hand, should already be clear by what reports it All the mentioned studios already existed before they're insulating their good-guy call.

Blizzard and Bethesda, but above all rock star and CD project Red: At all, there are credible reports on explosive behavior, hard and eternal crunch phases, threats and constant fear of employees at lower levels to lose their jobs. A wellness place looks different.

Do not misunderstand, even with small studios and Indies, it can go bad and also sell themselves as a brand. But: There, the not absolute fixation on profit is of course even more likely and more credible.

Healthy skepticism

What is the moral from the story '? Not necessarily that you should no longer buy or enjoy Game A or B as long as you can make this morally agreed with yourself. But that one should be careful not to expire the romanization of capitalist employing companies. Also, the absolute favorite salon can deliver apiece or turn a really lousy number.

I do not mean as blazing battle speech against capitalism, but I find as self-protection measure important.

GTA Trilogy, Cyberpunk und Co. | MEINUNG | Wir müssen Publishern misstrauen Do not pre-order games, question decisions, think: would I find this or that thing in order, would happen to Electronic Arts or Ubisoft?

The result: the chance that one is disappointed by a game or even feels cheated, decreases significantly. And: Studios and Publishers come with crooked numbers less slightly.

And not only we benefit, but also the simple staff there. The developers, the programmers, the designers we ultimately thank the games we love.

About the author

After cyberpunk now GTA Trilogy: We have to distrust the big studios (1) Source: Lukas Schmid has been working since 2010 in different features at Computer Media and thus at PC Games, first as a trainee, then as a free employee, then as a volunteer, editor And now as a senior editor for games.DE, videogameszone.DE, gamesaktuell.DE and Game zone.DE. He loves action, adventure, action adventures, shooter, jump & runs, horror and role-playing, with strategy titles, most rogue likes and military simulations can chase him. (Almost) every Saturday at about 09:00 clock he shares you in his column, which annoys him or happy again. Has comments and love letters like to comments under the Column, Lukas.chmid@computec.co.uk or on Twitter on Schmidt Luke.

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After cyberpunk now GTA Trilogy: We have to mistrust the big studios (1) [Source: Lukas Schmidt]

From Lukas Schmidt Editorial manager 27.11.2021 at 09:00

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