Switching puzzle 2D action GREAK: MEMORIES OF AZUR -Deven work with high quality experiences by combining hand drawn animation & orchestra sound [Developer interview]

An interview with the developer of the new indie game I'm worried about this project. This time, NAVEGANTE ENTERTAINMENT Development, Switching 2D Puzzle Action GREAK: MEMORIES OF AZUR released on August 18 for PC / switch We will deliver a mini-in-tavy to developers.

This work is a 2D puzzle action going forward while switching three characters with different capabilities. Operate the three brothers, solve the puzzle and defeat the boss, adventure Azur's land. It also features handwritten animation and music by orchestra. It is also true for Japanese.

GREAK: MEMORIES OF AZUR is delivered at 2,050 yen (10% off until August 25).

- First of all, please introduce yourself. What is your favorite game?

Rodrigo Fernandez (hereinafter Rodrigo) everyone, Hello! NAVEGANTE CORIITER is Rodrigo Fernandez of the lead programmer. We are working with 8 people in Indie Games Studio based in Mexico City. This work is our debut, and hand-painted art, orchestra music, and a sense of immersive with a unique game system.

Are you the most favorite game? It is a difficult question ... because I love all the games! Still, I think that the àoter World (Another World) ** (Eric Shay work released in 1991) will definitely enter the top 5!

-Why did you start developing this work?

Rodrigo Latin American game industry is developing. And there are not many big game studios. As we wanted to create a game since before, we decided to launch the project. At that time, there was another job, so the development of this work has been done using an empty time for several years. And in 2019, we decided to work full-time in the development of this work! We exhibited this work on Pax West and everything has started!

- Please tell me the characteristics of this work.

Rodrigo In this work, I would like to introduce a new concept to the genre called 2D puzzle action. Three playable characters with different capabilities appear in this work. The player solves the puzzle while switching these three people and advancing the world of Azur.

Also, since we wanted us to experience a unique and attractive experience visually, we will adopt hand-painted art and animation, and this is the quality of the player by fusing with the soundtrack by the orchestra I think I can provide a high experience.

- What kind of person do this work do you want to play?

People who like Rodrigo puzzles and stories, as well as those who are familiar with the 2D puzzle action, this work will be enjoyed! There is a difficult system to operate three characters simultaneously in this work, but by proceeding with the game, it is possible to master naturally.

- Is there a work affected by this work?

Rodrigo This work is a source of inspiration, a combination of many things we like! Here are some examples, The Lost Vikings The Lord Of The Rings (SNES) Child of the Rings (Snes) Child-Light Never Ending Story Pan's Labyrinth ... There are a lot of other things!

-Did you have an impact on development by new coronavirus?

There was a Rodrigo impact, but it was not so big. Some people have been based in Mexico, but some people who have cooperated include Argentina, Ecuador and Venezuela. Since they were previously working remotely, there was no significant change for us in that sense.

- Is it okay to deliver and revenerate this work?

Rodrigo ising. I'm glad to see the reaction of people playing this work! We also look at the video and delivery of many books as much as possible, and you enjoy it very much!

- Lastly, please give a message to the Japanese reader.

Rodrigo I am glad if you visit Azur's land with GREAK and you can enjoy it. Thank you very much for the readers who read this interview with this interview opportunity. I made it with my heart, and I would like to deliver a high quality unique experience from now on! I am grateful to everything I supported so far. And I'm glad to enjoy this work!

--thank you very much.

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