Paper plane flight ADV LifeSlide -Casual looking at a casual looking at the hardcore gamer [Developer interview]

An interview with the developer of the new indie game I'm worried about this project. This time, DreamTeck Development, Paper Plane Flights released on August 6 for PC Deliver mini-in-tabes to developers.

This work is a PC version of the flight adventure released for Apple Arcade in 2019. The player manipulates the paper plane and travels towards the destination in the landscape that changes every moment. It is also characterized by the unique stage of 28 unique stages and mysterious and healed. It is also true for Japanese.

LifeSlide is delivered for 1,520 yen.

- First of all, please introduce yourself. What is your favorite game?

Dimitar Tsaprev (MITKO) DREAMTECK CEO is the DIMITAR TSAPREV responsible for the creative director of this work. He calls Mitko. I love Half-Life and Sonic (especially Sonic Heroes) FARCRY, Rayman, Command & Conquer: Red Alert and Planetary Annihilation, Trackmania like Trackmania . I think that the desired width is quite wide.

-Why did you start developing this work?

MITKO Development of this work has begun in 2016. I thought that I wanted to create a pretty specific thing that smoother and smooth while looking at the air while looking at beautiful views. At that time, because I could not find such a game elsewhere.

- Please tell me the characteristics of this work.

MITKO I think this work is a very distinctive work, but this is also a weakness or weakness. This work is a look like a relaxing casual game like Wind Travel Bit and Flowery, but when I played actually, I have a very challenging element at the same time as a relaxing experience. This relax / emotional and challenging / frustrating are mixed, and we think that this work is at the moment to stand out at the moment ... or you may want to fill in the hole ....

RaiderZ in 2021

- What kind of person do you want to play this work?

MITKO A player who is perfect for this work that I think is a person who can emitly accept the entire game experience while loving the game. That's why this work has been enjoying the hardcore gamer who does the speed run (Time attack). The system flying in the sky of this work is easy but it is deep.

- Is there a work affected by this work?

MITKO This work is mainly influenced by Mountain bikes and paragliders I saw in videos. I do not say that I was directly influenced from a specific game, but I loved the game with Sonic STAR WARS EPISODE I RACER, and other fluid exercise. . I think these works have the impact on this work.

-Did you have an impact on development by new coronavirus?

MITKO Because of the new Corona, I had to develop from my home, and since communication in the development team has decreased, a little development has been delayed. However, it was not so serious.

- Is it okay to deliver and revenerate this work?

MITKO Yes. It is okay to deliver and revenue on any platform!

- Lastly, please give a message to the Japanese reader.

MITKO Thank you for reading this interview! If you don't like the game like this, please try to play once! There are also free trial versions in Steam, so you may be surprised if you are playing.

--thank you very much.

◆ About attention indie mini questions This series is a serialized plan that interviews the works with indie led by indie led by ** Release. Questions are formatted to format a regular series, and we aim to deliver the voices of many developers as much as possible. Enjoy more than 400 other interview articles.

Comments

Popular Posts