Marvels Ränger want to find a balance between accessibility and challenge - Crystal Dynamics - Avengers - Video Peeling news, instructions, exemplary procedures, reviews and culture
Scot Amos, studiologist of Crystal Dynamics, talks about how Avengers approaches the difficulties.
Marvels Rächer will attract a Chare from players - not only because Square Enix and the developers of Crystal Dynamics put a large part of their eggs in this basket, but also because they are simply a marvel game - and because rächer game, no less - It will appeal to all-things marvel-loving masses of today, as there are only a few other games and become.
In view of this, an interesting question is how the game approaches the level of difficulty. In view of the big crowd, the game will have attractions, will it pursue an accessible approach or instead it will offer those who dive to provide challenging experience?
Conversation with IGN Italy said the head of Crystal Dynamics Studios, Scot Amos, that it would look like to find a balance between them. According to Amos, the game will be accessible enough to address the large number of Marvel fans jumping into the game. At the same time, it will also be "the most demanding learning to learn how to build or play the most demanding for those who are looking for a bigger challenge.
It is a difficult balance to find and by no means a slight task. We hope Crystal Dynamics manages to do this right.
Marvels Rächer appears on 15 May 2020 for PS4, Xbox One, PC and Stadia.
Tagged with: Crystal Dynamics, Eidos Montreal, Miracle Ränder, PC, PS4, Square Enix, Stadiums, Xbox One
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