Card Adventure RPG Black Book -The various documents are actually examined and developed while helping to cooperate with humanist people. [Developer interview]

An interview with the developer of the new indie game I'm worried about this project. This time, we will deliver a mini-in-tavy to the card adventure RPG Black Book released on August 11 for Morteshka development, PC / Overseas PS4 / Xbox ONE / switch.

This work is a card adventure RPG based on Slav myth. Girl Vasilly, who has defined to be her witch, is trying to escape from her fate with her fiancee, but lose him in her mysterious incident. So, Vasillya is a devil's archive that makes her hidden seven secrets to fulfill the desires of the devil and seeking a trip to seek Book. Features of setting and devil who use Slav mythology. It is not Japanese not support at the time of writing.

Black Book is delivered for 2,570 yen.

- First of all, please introduce yourself. What is your favorite game?

Vladimir Beletsky (hereinafter VLADIMIR) This game is a game designer, writer, and programmer VLADIMIR BELETSKY. There are a lot of loving games, but if it was a European RPG, Baldur's Gate 2 and Japan's RPG Final Fantasy 7 Bay Grant Story Final Fantas Tactics is your favorite.

-Why did you start developing this work?

After the development of Vladimir The Mooseman (one of our one precedent), we decided to continue to create a game based on mythology. The Mooseman is a game affected by Fin Ugol Culture, and this work has been affected by Slav mythology.

- Please tell me the characteristics of this work.

Vladimir The most characteristic is the setting of this work based on a story called Billica called Billetika that the existence of spirits and devil is told as a true story. This work is expanded based on these Billica existing. All monsters, events and game systems that appear in this work are also affected by this folklore genre.

For example, players can use Chorte (Devil) to curse people, but it is also possible to choose that they do not receive cholts at the expense of player characteristics. This is based on the myth of chortes that suffer from Cordun (Wizard, your Master).

- What kind of person do this work do you want to play?

For those who are interested in Vladimir myth and fairy tale, I think that you can feel the setting of this work attractive. Especially those who want to know something new about Slav culture. This work was actually examined various literature and developed while helping to cooperate with humanist people. As it is based on real folklore, you will be able to learn something new if you play this work.

- Is there a work affected by this work?

Vladimir is affected by many things. In terms of deck building systems, we have most influenced by Slay the Spire. It is referred to many JRPGs in terms of the entire game.

In the film, it is somewhat influenced by the 1967 Curse of the Sex in 1967 by Constantin Elshof. But the most inspired is the novel by Nicolai Gogori and Vacy Lee Chihoff.

-Do you have any plans for Japanese language for this work? Is it possible to translate through?

Vladimir I want to respond to Japanese by all means, but I can not say anything yet. It can be said that it is up to the sales of this work. As the number of words to appear in this work is about 150,000, I think that volunteer translation is not realistic.

-Did you have an impact on development by new coronavirus?

Vladimir We were working remotely because of our development team, so it did not affect the pandemic.

- Is it okay to deliver and revenerate this work?

Vladimir Yes, of course!

- Lastly, please give a message to the Japanese reader.

Vladimir Nippon Culture and Japan's game industry have a great impact on the world, and of course our development team is also greatly affected. It is not always famous for the game made with our (Russian Permi), but we are glad if we can enjoy the small games that we make. Thank you for reading this interview!

--thank you very much.

◆ About attention indie mini questions This series is a serialized plan that interviews the works with indie led by indie led by ** Release. Questions are formatted to format a regular series, and we aim to deliver the voices of many developers as much as possible. Enjoy more than 500 other interview articles.

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