Ame Dense Belt Scroll ACT Mayhem Brawler -The 30 to 45 years old people who spent a lot of time at the game center at the time of children [Interview with Developer]

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This project to interview the developer of the new indie game to be worried about. This time, Hero Concept development, Shi deliver a mini-interview with PC / PS4 / XSX / Xbox One / American comic was released on August 19 days for the switch-style belt-scrolling action Mayhem Brawler Developers increase.

This work, urban fantasy theme of the belt-scrolling action. Policeman team with the super power of Stronghold Dolphin, star, three people of the trouble will head to the patrol, but a number of events that would change the fate of the entire city await them. American comic style of visual, rock soundtrack, cooperative play with up to three local, and ending that branches into three features. It acknowledged in Japanese.

Mayhem Brawler is being distributed in the yen 2,050.

- First of all I'd like a self-introduction. What is your favorite game?

Serkan Özay Mr. (below Serkan) Hello! A co-founder of Hero Concept is Serkan Özay creative director of this work. I am a graphic designer and illustrator since 1998, he has been working in the game industry since 2003. This has been a work in various companies before, but 2017, I founded the Hero Concept with Turgut Hakkı Özdemir of partners. Since then, we have Doughlings: Arcade Doughlings: Invasion and has released a total of three of the game of this work.

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I since have experienced the arcade games and Amiga era, it might sound a little strange and eat your favorite game. However, I've played a lot of Stellaris When a thing of the recent and Darkest Dungeon.

- Do the development of this work, why start?

Serkan for the work to be with our third installment, there were several ideas. Originally, this project it was supposed to be a digital trading card game. We had a super hero theme, making the urban fantasy universe, I wanted to draw a variety of stories that occur in its every corner. A variety of tradition and place in the trading card game, characters, because you come out anyway in large quantities things like creature, I thought it was just perfect genre. However, this was found to be impossible financially. It also takes a lot of time in the development, marketing is also extremely difficult. Hero Concept is, imaginatively re-interpret the classic arcade game that goes beyond the time we are good at (re-imagination) to. Even in our work so far, Doughlings: Arcade is to is break the block, Doughlins: Invasion is a tribute of Space Invaders. Such a thing is also there, stood thinks that in accordance with the motto of this studio, what about? Is try to make the belt-scrolling action game.

- Please tell us about the features of this work.

Serkan this work is characterized by deep story than any other belt-scrolling action game. Everything that appears in this film, but there is a story of every character. By the branch system, such as the maze, the story will branch to a completely different ending of the three. In this work there will be a stage of 12, but you can not 7 Tsushika play in one of the play. At the end of each stage, the stage is selected by the selection by the player, ending that will eventually confront the player is determined. Each stage is a unique place, story, enemies, bosses, etc., because one by one has become a very unique thing, it is possible to get a fresh experience to players, it has become higher replay of I think.

Another feature of this work is the state system, such as the RPG such as haemorrhage (bleed). As a result, go up the player of battle performance, do you or suffer in reverse.

- do this work you want to play the kind of person?

Serkan spent a lot of time in the game room as a child, I want you to play towards the Akedogema over. People of about 30 to 45 years can not be safely said that target.

- Do you have any work that this work has been affected?

Serkan as a creative director, this work can be said to have received the affected mainly from the Captain Commando. In particular, the present operation of the dash, dash attack, dash jump attack is what I inherited from this game.

This work is often compared to the Streets of Rage 4 (bare knuckle 4), but, be honest, is our past two works also the same kind of visual style. Even though these two works of character has appeared in this work, will not discomfort. That said, and that there is popular, there is also the fact that the latest work in this genre, Streets of Rage 4 also asked by a little helpful.

This film than a movie, it is a large influence from the comics. We were aiming the universe, such as Shadowrun, but this work is not that or was so futuristic or was dark.

- Did you have an impact on the development by the new coronavirus?

The performance impact of Serkan new corona had certainly. When I started the preparation of the play test of this work, it pandemic had begun. And more than anything, it is my own I have applied to the new corona! Please do not worry though. Since it healed without any problem.

In the development of this work is at stake two years, of which 15 months, the development member has carried out work from home. Development speed has become slow as much as 10%. And to or check in together to work together in the same place, is different again to the work at home away from the office. But to be honest, sometimes called two animators live in another city, remote work also was not so bad. By the pandemic, those that remote work could be incorporated into the development process on the positive, it may also be referred to.

- or delivery and monetization of this work is okay to?

Serkan delivery of this work also monetize be no problem. If you could remain in the eyes of more people, we are also happy! I'd like to be heard impressions for this work.

- I'd like a last message to Japanese readers.

Past work also this work of SerkanHero Concept also, all supports to the Japanese at launch time. But you know as I am to know our game to everyone of Japanese players is difficult, because I think that genre of belt-scrolling action is particularly popular in Japan, even compared with our past work , this work is whether you'll like it by the people of Japan.

In fact, I thought I want to achieve even Japanese voice in this work, but it was not forced to give up in the budgetary circumstances. Well, the player of you do not know whether you want to hear the Japanese voice in American comic style of the game ....

That's it from me. I read the book interview, Thank you. Everyone we wish that you can safely spend. And our latest belt-scrolling action, I am happy and enjoy the Mayhem Brawler!

--thank you very much.

◆ for the attention indie mini Questions and Answers This series is a series planning to interview for work at e-mail to indie developers of shortly after the release . Question for the regular series is formatted, we aim to deliver the voices of as many as possible of the developers. Please enjoy already also to other interviews articles more than 500.

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